Small City: A̋w Za̋cä Ni̋ēkēä

A̋w Za̋cä Ni̋ēkēä

A̋w Za̋cä Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceÁdraptlērg Region
RegionInëw-aōm Woodlands
Founded1181
Community LeaderLord Haewnith Acharnith Fimien
Area12 km2 (4 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation2496 m (8188 ft)
Average Yearly Precipitation272 cm/y (107 in/y)
Population2838
Population Density236 people per km2 (709 people per mi2)
Town AuraElven High Magic
Naming
Native nameA̋w Za̋cä Ni̋ēkēä
Pronunciation/heɪ̯̂æ/ /zɑ̋kæ/
Direct Translation[hydrogen] [acquaintance]
Translation[Not Yet Translated]

A̋w Za̋cä Ni̋ēkēä (/heɪ̯̂æ/ /zɑ̋kæ/ [hydrogen] [acquaintance]) is a subtropical Small City located in the Ádraptlērg Region of the Goblin Tribes.

The name A̋w Za̋cä Ni̋ēkēä is derived from the Goblin language, as A̋w Za̋cä Ni̋ēkēä was founded by Sé̄y Yāy 'Sunshine Flaneuroi' Sēkī Yākī Mp̪vēsh Dā̌ Gä̂, who was culturaly Goblin.

Climate

A̋w Za̋cä Ni̋ēkēä has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a cool 17°C (62°F) and its average temperature during the winter being a cold 10°C (50°F). A̋w Za̋cä Ni̋ēkēä receives an average of 272 cm/y (107 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. A̋w Za̋cä Ni̋ēkēä covers an area of nearly 12 km2 (4 mi2), and an average elevation of 2496 m (8188 ft) above sea level.

Overview

A̋w Za̋cä Ni̋ēkēä was founded durring the late 13th century in winter of the year 1181, by Sé̄y Yāy 'Sunshine Flaneuroi' Sēkī Yākī Mp̪vēsh Dā̌ Gä̂. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Sé̄y Yāy 'Sunshine Flaneuroi' Sēkī Yākī Mp̪vēsh Dā̌ Gä̂.

A̋w Za̋cä Ni̋ēkēä was built using the conventions of Goblin durring the late 13th century. Naturaly, all settlmentss have their own look to them, and A̋w Za̋cä Ni̋ēkēä is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

A̋w Za̋cä Ni̋ēkēä is is constructed arround a series of crampt cobblestone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the city is well defended against anything short of an army. A̋w Za̋cä Ni̋ēkēä's brittle defences are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Right off the bat A̋w Za̋cä Ni̋ēkēä hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. It’s easy to see where their wealth comes from the more you look arround. Every aspect of the city has been developed with care and great thought. The people themselves act deliberately and with care in even the simplest of daily actions.

Civic Infrastructure

A̋w Za̋cä Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

A̋w Za̋cä Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within A̋w Za̋cä Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for A̋w Za̋cä Ni̋ēkēä's parks.

A̋w Za̋cä Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within A̋w Za̋cä Ni̋ēkēä.

A̋w Za̋cä Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

A̋w Za̋cä Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

A̋w Za̋cä Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

A̋w Za̋cä Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

A̋w Za̋cä Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

A̋w Za̋cä Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain A̋w Za̋cä Ni̋ēkēä's public wards, blessings, and other arcane systems.

A̋w Za̋cä Ni̋ēkēä possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

A̋w Za̋cä Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.

A̋w Za̋cä Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for A̋w Za̋cä Ni̋ēkēä's natural decorations nor waterways.

A̋w Za̋cä Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

A̋w Za̋cä Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

A̋w Za̋cä Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

A̋w Za̋cä Ni̋ēkēä's garrison was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

Due to the actions of local Kami, spring is short in A̋w Za̋cä Ni̋ēkēä.

The Alseid near A̋w Za̋cä Ni̋ēkēä are known to be quite timid.

A̋w Za̋cä Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves long periods of drunkenness to channel Chronomancy energies of tier 2 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 5
  • Farmers: 8
  • Farm Laborer: 17
  • Hunters: 9
  • Milk Maids: 7
  • Ranchers: 3
  • Ranch Hands: 8
  • Shepherds: 7
    • Farmland: 11380 m2
    • Cattle and Similar Creatures: 709
    • Poultry: 8514
    • Swine: 567
    • Sheep: 28
    • Goats: 5
    • Horses, Mounts, and Beasts of Burden: 283

Craftsmen

  • Arms and Toolmakers: 6
  • Blacksmiths: 6
  • Bookbinders: 3
  • Buckle-makers: 4
  • Cabinetmakers: 6
  • Candlemakers: 9
  • Carpenters: 8
  • Clothmakers: 7
  • Coach and Harness Makers: 3
  • Coopers: 7
  • Copper, Brass, Tin, Zinc, and Lead Workers: 4
  • Copyists: 2
  • Cutlers: 2
  • Fabricworkers: 7
  • Farrier: 14
  • Furriers: 1
  • Glassworkers: 9
  • Gunsmiths: 6
  • Harness-Makers: 2
  • Hatters: 5
  • Hosiery Workers: 2
  • Jewelers: 3
  • Leatherwrights: 6
  • Locksmiths: 2
  • Matchstick makers: 4
  • Musical Instrument Makers: 4
  • Painters, Structures and Fixtures: 3
  • Paper Workers: 4
  • Plasterers: 3
  • Pursemakers: 4
  • Roofers: 3
  • Ropemakers: 2
  • Rugmakers: 2
  • Saddlers: 4
  • Scabbardmakers: 6
  • Scalemakers: 2
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 2
  • Shoemakers: 2
  • Soap and Tallow Workers: 10
  • Tailors: 17
  • Tanners: 3
  • Upholsterers: 4
  • Watchmakers: 3
  • Weavers: 8
  • Whitesmiths: 2

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 3
  • Booksellers: 4
  • Butchers: 7
  • Chandlers: 6
  • Chicken Butchers: 8
  • Entrepreneurs: 2
  • Fine Clothiers: 7
  • Fishmongers: 7
  • Florists: 1
  • Potion Sellers: 5
  • Resellers: 13
  • Spice Merchants: 3
  • Wine-sellers: 5
  • Wheelwright: 4
  • Woodsellers: 2

Service workers

  • Bakers: 16
  • Barbers: 12
  • Coachmen: 4
  • Cooks: 12
  • Doctors: 5
  • Gamekeepers: 4
  • Grooms: 2
  • Hairdressers: 8
  • Healers: 7
  • Housekeepers: 8
  • Housemaids: 14
  • House Stewards: 8
  • Inns: 2
  • Laundry maids: 5
  • Maidservants: 9
  • Nursery Maids: 5
  • Pastrycooks: 10
  • Restaurateur: 12
  • Tavern Keepers: 14

Specialized Laborer

  • Ashworkers: 4
  • Bleachers: 2
  • Chemical Workers: 1
  • Coal Heavers: 6
  • In-Town Couriers: 6
  • Long Haul Couriers: 7
  • Dockyard Workers: 5
  • Gas Workers: 1
  • Hay Merchants: 2
  • Leech Collectors: 7
  • Millers: 7
  • Miners: 6
  • Oilmen and Polishers: 4
  • Postmen: 5
  • Pure Finder: 3
  • Skinners: 8
  • Sugar Refiners: 1
  • Tosher: 4
  • Warehousemen: 11
  • Watercarriers: 5
  • Watermen, Bargemen, etc.: 8

Skilled Laborers

  • Accountants: 3
  • Alchemist: 4
  • Clerk: 5
  • Dentists: 2
  • Educators: 8
  • Engineers: 3
  • Gardeners: 2
  • Mages: 2
  • Plumbers: 2
  • Pharmacist: 3
  • Professors: 1
  • Scientists: 2
  • Wizards: 1

Civil Servants

  • Adventurers: 2
  • Bankers: 3
  • Civil Clerks: 6
  • Civic Iudex: 3
  • Consultants: 1
  • Exorcist: 6
  • Fixers: 3
  • Kami Clerk: 5
  • Landlords: 5
  • Lawyers: 3
  • Legend Keepers: 4
  • Militia Officers: 23
  • Monks, Monastic: 8
  • Monks, Civic: 9
  • Historian, Oral: 6
  • Historian, Textual: 3
  • Policemen, Sheriffs, etc.: 5
  • Priests: 10
  • Rangers: 3
  • Rat Catchers: 4
  • Scholars: 4
  • Spiritualist: 5
  • Slayers: 1
  • Storytellers: 9
  • Military Officers: 10

Cottage Industries

  • Brewers: 8
  • Comfort Services: 11
  • Enchanters: 3
  • Herbalists: 3
  • Jaminators: 9
  • Needleworkers: 10
  • Potters: 4
  • Preserve Makers: 8
  • Quilters: 4
  • Seamsters: 16
  • Spinners: 7
  • Tinker: 3
  • Weaver: 7

Artists

  • Actors: 3
  • Architects: 1
  • Bards: 4
  • Costumers: 1
  • Dancers: 3
  • Drafters: 1
  • Engravers: 2
  • Fine Furniture Carpenters: 1
  • Glaziers: 3
  • Inlayers: 2
  • Musicians: 8
  • Painters, Art: 1
  • Playwrights: 2
  • Sculptors, Art: 2
  • Wood Carvers: 11
  • Writers: 8

Produce Industries

  • Butter Churners: 9
  • Canners: 9
  • Cheesmakers: 9
  • Ice Merchants: 1
  • Millers: 5
  • Picklers: 5
  • Smokers: 3
  • Stockmakers: 3
  • Tobacconists: 4
  • Tallowmakers: 6

994 of A̋w Za̋cä Ni̋ēkēä's population work within a Foundational Occupation.

1788 of A̋w Za̋cä Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 56 (2%) are noncontributers.

Points of Interest

A̋w Za̋cä Ni̋ēkēä has been cursed with some blight that makes life difficult, albeit not impossible. An offended sorcerer's vengeful Working, an outraged god's wrath, a local distortion of the Legacy, or a simple history of bad feng shui in the area may have brought the curse about. I(devise not only the curse, but the reason why the locals haven't left for better lands).

The center of A̋w Za̋cä Ni̋ēkēä's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami solved a major long term problem plaguing the town. One of A̋w Za̋cä Ni̋ēkēä's local festivals commemorates this miracle.

History